Beiträge von lilihope

    This post originally appeared on MmoGah.


    In the bustling world of Final Fantasy XIV, earning Gil can feel like a full-time job—whether you're busy crafting raid consumables, farming tomestones, or running market board flips. But did you know that you can earn Gil passively, even while offline? Enter Retainer Ventures, one of FFXIV's most underrated and efficient systems for steady Gil income.


    This guide covers everything you need to know about Retainer Ventures, how to unlock them, and the most effective setups to maximize your passive income. If you're short on time or just want a faster start, MmoGah offers safe and fast FF14 Gil services, helping you skip the grind and enjoy the game your own way..



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    What Are Retainer Ventures?

    Retainer Ventures are missions that you can send your retainers on to gather items while you're busy adventuring — or even logged out! They function similarly to real-time missions in other games, taking anywhere from 1 hour to 18 hours to complete.

    Each venture type grants different rewards, and your retainer's job level and equipment dictate the quality and variety of items they can bring back. From crafting materials to rare minions, retainer ventures are a steady source of passive resources and Gil.

    How to Unlock Retainer Ventures

    To start using Retainer Ventures, follow these steps:

    1. Complete the Level 17 MSQ titled "The Scions of the Seventh Dawn".
    2. Head to any Summoning Bell and hire a retainer (you can hire up to two for free; more require subscription add-ons).
    3. Purchase Venture Tokens from your Grand Company with Company Seals or from the Market Board.
    4. Assign your retainer a class or job (Miner, Botanist, Fisher, or combat classes).

    Once set up, you'll gain access to new Retainer Venture options based on the retainer's level.

    Types of Retainer Ventures

    There are several types of ventures, each with different benefits:

    1. Quick Exploration (Random Loot)

    Duration: 1 hour

    Requirements: Level 10+

    Best For: Minions, collectibles, rare items

    Why Use: High chance to get minions, emotes, and glamour items that sell for high prices

    Tip: Let your combat retainer run Quick Explorations daily for rare minions (like the Wind-up Sun or Sugar Bowl)

    2. Class-Specific Ventures (Gathering or Combat)

    Gathering Ventures: Miner, Botanist, Fisher

    Battle Ventures: Based on the retainer's combat class

    Best For: Gathering valuable crafting materials

    Tip: Level your retainer to match your own or gear them up to maximize item quantity and HQ chance.

    3. 18-Hour Ventures

    Duration: 18 hours

    Best For: Rare and expensive materials, relic components, special items

    Why Use: Set overnight or while away; sometimes bring high-value loot

    Tip: Unlock these via MSQ progress—you'll discover them as the story unfolds.

    Best Classes for Profit

    Gatherers (Miner/Botanist)

    Gathering retainers are great for farming Endwalker materials (Eblan Alumen, Chondrite Ore, etc.), glamour item materials, and crafting items for popular recipes. Selling crafted items through the Market Board is a constant source of profit. Gathered materials always sell especially well after patch releases.


    Combat Classes

    Combat retainers can grab rare minions and glamour gear from Quick Ventures. They can also get loot from specific mobs and dungeons. Certain rare/unique drops only come from Quick Ventures and can be sold for significant amounts.

    Maximizing Profit

    Here are some pro tips to enhance your passive earnings:


    Buy Ventures Smartly

    Use Grand Company Seals to purchase Venture Tokens instead of Gil.

    Farm seals via daily hunts, FATEs, or expert deliveries.


    Gear Your Retainer Properly

    Equip your retainer with your old gear—it determines the earned quantity and rarity of items.

    Retainer level caps are based on your own job level, so keep your jobs up-to-date.


    Check Venture Timings

    Set 1-hour ventures during the day (e.g., while logged in)

    Set 18-hour ventures at night or when busy


    Market Strategy

    Check the Market Board before selling loot—goods can spike during crafting or patch cycles.

    Don't immediately sell rare items; explore price history or list during peak traffic hours.

    Conclusion

    Retainer Ventures are one of the simplest ways to generate passive income in FFXIV. Whether you're gathering valuable crafting materials, discovering rare minions, or earning steady gil through marketplace listings, retainers offer tremendous value with minimal effort.

    Set up your retainers correctly, send them out regularly, keep an eye on market trends, and watch your coffers fill—silently and steadily. Ready to take things to the next level? Level your retainers, check the Venture boards, and let the passive Gil flow!

    This post originally appeared on MmoGah.





    This guide offers a complete breakdown of all four playable classes in Dreadmyst, explaining how to build each one from early leveling through endgame. It covers manual stat allocation, core abilities to prioritize, and clear progression goals for every stage of the game. As progression in Dreadmyst often requires a reliable supply of gold for gear, skills, and upgrades, having extra Dreadmyst Gold can greatly reduce grinding and keep your focus on gameplay. For players looking for a fast option, MmoGah provides a trusted source for Dreadmyst Gold coins, helping you progress more efficiently without unnecessary time investment.





    Before diving into individual classes, there are two universal skills every character should invest in - Bartering and Lockpicking, which are mandatory for all builds and should be leveled steadily as you progress. Leveling these skills gradually will save you time and resources later.



    • Bartering (Maxed): Grants a 15% discount when buying from vendors and increases sell prices by 15%.
    • Lockpicking: 100 is required to open dungeon chests and access endgame loot.



    Ranger Guide



    Early Game Priorities

    Rangers excel at sustained ranged damage but require careful resource management early on. Start by boosting Health and Mana to around 600 each. This provides enough safety and flexibility during learning encounters. Once survivability feels stable, focus heavily on Ranged Critical Rating. Push it toward 750 as early as possible, since crit is harder to obtain through gear than agility and pays off significantly long-term.


    Mid Game Development

    As you move into midgame, your build starts to solidify:

    • Agility: ~70
    • Strength: ~30
    • Courage: ~30

    At the same time, level your core damage abilities to Rank 5:

    • Aimed Shot
    • Fire Arrow
    • Explosive Arrow
    • Arrow Flurry

    Continue increasing ranged crit to roughly 850, then round out your resources with 1,000 Health and ~850 Mana for balanced PvE and PvP performance.


    End Game Optimization

    Endgame is about refinement:

    • Cap Ranged Critical Rating
    • Max all remaining Ranger skills
    • Invest defensively into Dodge, Fire Resistance, and Frost Resistance

    Finalize attributes with:

    • Agility: ~150
    • Courage: ~70
    • Remaining points into Willpower and Intelligence (around 40 each)

    These minor investments boost the Fortitude buff, which scales off total base stats and provides meaningful damage reduction in late-game content.



    Spell Paladin Guide

    Spell Paladins focus on auras, spell pressure, and durability, making them strong frontline supports in both PvE and PvP.


    Early Game Setup

    Your early goal is survival while your toolkit comes online:

    • Health: ~500
    • Mana: ~200
    • Strength: ~20
    • Agility: only as needed for arm or
    • Melee Crit: 284


    Mid Game Progression

    Midgame priorities include:

    • Health: 1,000
    • Mana: ~400
    • Strength: 75–100
    • Spell Crit: ~228
    • Block: ~200
    • Dodge: ~150

    Core abilities to level consistently:

    • Mighty Blow
    • Aegis of Valor
    • Blessing of Champions
    • Blessing of Defense
    • Fortification Aura
    • Divine Protection
    • Vengeance Aura


    End Game Targets

    Final stat benchmarks include:

    • Health: 1,000
    • Mana: 400
    • Strength: 135
    • Agility: 100
    • Willpower: 45
    • Intelligence: 57
    • Courage: 115

    Defensive and combat stats:

    • Melee Crit: 284
    • Spell Crit: 228
    • Block: 250
    • Dodge: 350
    • Fire Resistance: 226
    • Frost Resistance: 198

    Weapon skills:

    • Sword: 46
    • Shield: 48

    These values can be adjusted depending on gear and preference.



    Melee Paladin Guide

    This variant emphasizes high burst melee damage while retaining core Paladin survivability.


    Early Game

    • Health: ~600
    • Mana: ~200
    • Strength: ~30
    • Melee Crit: 350
    • Agility: only for gear requirements


    Mid Game

    • Health: 1,000
    • Mana: 400
    • Strength: 100
    • Melee Crit: 634
    • Block: ~194

    Key abilities to prioritize:

    • Mighty Blow V
    • Aegis of Valor V
    • Blessing of Champions V
    • Blessing of Defense V
    • Fortification Aura V
    • Divine Protection V
    • Vengeance Aura (3–5, depending on stats)


    End Game

    Final benchmarks:

    • Health: ~1,300
    • Mana: ~820
    • Strength: 165
    • Agility: 65
    • Courage: 45
    • Melee Crit: 634
    • Block: 194
    • Fire Resistance: 228
    • Frost Resistance: 228
    • Sword Skill: 52

    Fire Resistance is extremely important for endgame bosses and should be prioritized on gear for both Paladin builds.



    Mage Guide

    Mages specialize in high burst damage from range. Weapon damage is irrelevant—your weapons are purely stat holders.


    Early Game

    • Health: 500
    • Mana: 200
    • Intelligence: 30
    • Willpower: 20

    Abilities:

    • Chains of Ice II
    • Ice Shar II


    Mid Game

    By midgame, mages become extremely dangerous:

    • Intelligence: 80
    • Willpower: 50
    • Courage: 30
    • Spell Crit: ~300

    Abilities to level:

    • Boon of Clairvoyance V
    • Ice Blast III
    • Chains of Ice IV
    • Ice Shard IV
    • Fireball V
    • Bind Spirit III

    Bind Spirit allows reliable crowd control, which is crucial in dungeons and boss encounters with multiple enemies.


    End Game

    Final targets:

    • Health: 1160
    • Mana: 719
    • Intelligence: 160
    • Willpower: 135
    • Courage: 60
    • Spell Crit: 701
    • Dodge: 249
    • Fire Resistance: 128

    At this stage, fully max all offensive and utility spells, like Inferno and Magical Amplification.



    Cleric Guide

    Clerics are the backbone of any group—often overlooked, always essential.


    Early Game

    • Health: 500
    • Mana: 500
    • Willpower: 50
    • Intelligence: 50

    Distribute evenly between Willpower and Intelligence as you level.


    Mid Game

    • Health: 1,000
    • Mana: ~1,080
    • Willpower: 150
    • Intelligence: 150


    End Game and Fortitude Scaling

    Final attributes:

    • Strength: 40
    • Agility: 45
    • Courage: 75

    Fortitude scales from total base stats and provides damage reduction, making balanced stat investment extremely valuable.

    Defensive priorities:

    • Fire Resistance: 250
    • Frost Resistance: up to 250 (optional)
    • Block: 350
    • Dodge: 347
    • Shield Skill: 7

    Core spells to max:

    • Desperate Prayer
    • Shield
    • Spark of Life
    • Heal & Greater Heal
    • Discipline
    • Inner Strength
    • Blessing of Health
    • Satanic Madness

    This post originally appeared on MmoGah.



    As Star Trek Online continues to evolve in 2025, Tier 6 (T6) ships remain the backbone of high-performance gameplay. Whether you're diving into Elite Task Force Operations or farming EC, choosing the right ship makes all the difference. Here's a breakdown of the best T6 ships for PvE, with a detailed analysis to help you pick the right ship for your play style.


    Legendary Temporal Operative Science Vessel

    Faction: Federation

    Role: Science / Exotic Damage

    Why It's Great:

    This ship is the gold standard for exotic damage (EPG) builds in PvE. It combines Temporal Operative and Command specialization seating, offering access to some of the best science-based abilities and team-wide support powers in the game. Its high number of science console slots and universal seating means it can be molded into a devastating control-and-DOT (damage over time) powerhouse. The ship also unlocks the excellent starship trait "Chronometric Calibration," which boosts exotic damage and cooldowns—perfect for endgame science captains.

    PvE Strengths:

    • Top-tier exotic AoE: Easily melts mobs in Elite TFOs using Gravity Well + exotic DOT combos.
    • Extreme control: With access to both Science and Temporal abilities, it excels at battlefield control—slowing, disabling, and locking down entire enemy groups.
    • Trait synergy: Pairs perfectly with traits like Improved Photonic Officer, Exotic Modulation, and Spore-Infused Anomalies.
    • Survivability at range: This ship can sit far back and still deliver full damage, making it extremely safe in high-end content.
    • Flexible universal seating: Lets you slot additional science abilities or off-role powers based on your build.


    Vaadwaur Juggernaut

    Faction: All (Cross-Faction)

    Role: Heavy DPS / Tank

    Why It's Great:

    The Vaadwaur Juggernaut is a fearsome weapon of war designed for raw forward-facing firepower. Its unique 3x3 weapon layout (3 fore, 3 aft, and 3 spinal hardpoints) allows it to unleash devastating volleys using cannons or beams. The built-in Spinal Lance weapon delivers massive burst damage and is capable of deleting targets in a single hit when timed correctly. Its heavy hull, strong shields, and access to Command or Engineering-focused builds make it a go-to for captains who want to fly into the thick of battle and hold the line while dishing out punishment.

    PvE Strengths:

    • Massive front-loaded damage: Ideal for Cannon Rapid Fire and Beam Overload builds. The Spinal Lance synergizes with burst traits for elite mob-clearing.
    • Extremely durable: Excellent hull strength and defensive stats make it one of the tankiest offensive ships in the game.
    • Trait synergy: Works exceptionally well with traits like Superweapon Ingenuity, Emergency Weapon Cycle, and Preferential Targeting.
    • Versatile weapon options: Can be configured for beams or cannons, with high performance in both.
    • Boss killer: Its high alpha-strike potential makes it great for burning down bosses in Elite TFOs.


    Terran Lexington Dreadnought Cruiser

    Faction: Federation

    Role: All-rounder (DPS/Tank)

    Why It's Great:

    The Terran Lexington is one of the most versatile and beginner-friendly high-performance ships in Star Trek Online. Built on the classic Sovereign hull with a Terran twist, it blends Command specialization, heavy firepower, and strong survivability. It offers a 5/3 weapon layout, which is perfect for forward-facing energy weapon builds (beams or cannons), and can slot high-end traits and consoles that boost group support or individual DPS. Its Command seating opens up access to powerful team-wide buffs and debuffs like Inspirational Leadership or Concentrate Firepower. This ship is extremely effective in nearly every PvE scenario—whether you're tanking, leading a group, or melting enemy waves solo.

    PvE Strengths:

    • Incredible flexibility: Can be optimized for tank, beam overload DPS, or hybrid support/DPS builds.
    • High survivability: Great hull and shields, plus access to Command bridge officer abilities for damage mitigation and group buffs.
    • Team utility: Offers fantastic support tools like Concentrate Firepower, Suppressing Fire, and Inspirational Leadership—perfect for coordinated fleet runs.
    • Heavy forward firepower: Ideal for beam arrays with Fire at Will or Beam Overload, and synergizes beautifully with traits like Superior Area Denial, Emergency Weapon Cycle, and Ceaseless Momentum.
    • Iconic and powerful: A fan-favorite due to its Sovereign-class roots and sheer power—it feels great to fly and delivers elite performance.


    Eagle Pilot Escort

    Faction: Federation

    Role: High-Speed Energy DPS

    Why it's great:

    The Eagle Pilot Escort is one of the fastest and most agile ships in the game, designed specifically for captains who love mobility and precision. As part of the Pilot specialization line, it provides access to high-speed maneuver abilities like Pilot Team and Fly Her Apart, which boost both speed and damage output. It features a Commander Tactical / Pilot hybrid seat, allowing for maximum weapon uptime and burst potential with skills like Cannon Rapid Fire or Attack Pattern Beta. With its 5 forward weapon slots and strong Tactical layout, it's a favorite among energy weapon users, particularly Dual Heavy Cannon (DHC) enthusiasts.

    Combined with traits such as "Withering Barrage" (for extended cannon fire duration), "Super Charged Weapons," and "Preferential Targeting," the Eagle becomes a surgical strike platform that can eliminate key targets before they react.

    PvE Strengths:

    • Top-tier single-target DPS with rapid-fire cannons and offensive pilot abilities.
    • Insane mobility, allowing it to quickly reposition, chase objectives, or avoid heavy fire.
    • Short mission clear times, thanks to its burst-oriented playstyle.
    • Perfect synergy with energy weapon traits and consoles, especially cannon-focused builds.
    • Great choice for ISA (Infected Space Advanced/Elite) runs or any high-speed PvE queue.

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